Nuke Multishot & Digital Matte Painting Workflow with Goodbye Kansas
Take a look at a Multishot and Digital Matte painting workflow built by Goodbye Kansas to build expansive, story-driven environments for a fully CG episodic animation. This was a custom setup made before we introduced the native Multishot toolset in tech preview in Nuke 15.1. Even though the tools might look a little different from the built-in ones in Nuke 15.2/16, this is a really valuable insight into how a studio-level Multishot setup works, and how those same principles can be transferred to the native tools.
Check out the Goodbye Kansas channel for more VFX breakdowns and stunning work:
/ @goodbyekansasstudios
https://goodbyekansasstudios.com/
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.