Behind the Scenes - Apocalypse Starring Bruce Willis

Behind the Scenes - Apocalypse Starring Bruce Willis

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Published on ● Video Link: https://www.youtube.com/watch?v=9LACLhvGsKI



Game:
Apocalypse (1998)
Duration: 2:17
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The making of the Playstation game Apocalypse, developed by Neversoft and published by Activision. It features actor Bruce Willis, who provides the main character's likeness and voice.

Wikipedia:
The game engine for Apocalypse was completed in January 1996. Initially, the player character was a mercenary accompanied by an AI-controlled partner, Trey Kincaid, in an effort to create the video game equivalent of a buddy film. Activision later signed a multi-million-dollar deal for Bruce Willis to provide Trey Kincaid's voice and likeness, using "cyber-scanning" and motion capture. Trey Kincaid's role was eventually changed to that of the main playable character, thus reducing the necessity for him to have as much spoken dialogue as was originally intended as the scope of Bruce Willis' involvement decreased as development went on. In the finished game, Willis' vocal contributions are limited mostly to the occasional one-liner and a few brief lines of dialogue in story sequences. Willis' face was photo-mapped onto Trey Kincaid's character model. His motion capture performance was recorded at House of Moves, a film studio in Venice, CA.[1] The sessions were held in mid-January 1997 and took two days. During voice recording, Willis made a number of suggestions of changes to the dialogue, which the developers agreed to.

Poe was cast as the character Plague using the same combination of cyber-scanning, motion capture, and voice recording as done with Willis. Apocalypse features several songs from various artists, including Poe and System of a Down. Technology developed for the game allowed live-action music videos from these artists to be projected on large screens within the game's environments.

A three-level "buddy AI" was developed for Kincaid, enabling Kincaid to take up aggressive or defensive approaches and attempt to get power-ups before the player character.

The game was demonstrated at the June 1997 Electronic Entertainment Expo, with Willis present to help promote it. At this time the AI-controlled partner mechanic was still in place, and the game was set to release in September 1997.

The Apocalypse game engine was reworked for use on Neversoft's next title, the seminal Tony Hawk's Pro Skater. Already having in mind that they were going to begin work on Tony Hawk following completion of Apocalypse, the team said they had developed rough in-house playable demos of Trey Kincaid skateboarding around Apocalypse's game environments in order to experiment with the way they wanted Tony Hawk to feel. Even though Neversoft continued to develop and evolve the engine primarily to suit the needs of the Tony Hawk series, it was also put to use in another action title by the team, the popular Spider-Man game they released in 2000. The aspect of the engine that allowed for the live-action music videos to be displayed within Apocalypse's game world was also utilized in Tony Hawk's Pro Skater as well as other subsequent Neversoft titles.







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