![Behind the Scenes - Hellblade: Senua's Sacrifice [Making of]](/images/yt/10/behind-the-scenes-hellblade-senuas-sacrifice-making-of-i6aq.jpg)
Behind the Scenes - Hellblade: Senua's Sacrifice [Making of]
The making of Hellblade: Senua's Sacrifice. Motion capture, live action recordings and behind the scenes at Ninja Theory.
Wikipedia: Hellblade was announced for the PlayStation 4 at Sony's Gamescom media briefing on August 12, 2014, where a trailer was shown. In a joint statement, Ninja Theory described the game as "an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat", and stated that they wanted to "make a smaller, more focused game experience that is uncompromising in its combat, art and story". The developers called it an "independent AAA game", with their goal being to make a game with all the qualities and production values of any AAA game on the market, but with creative freedom and an "indie spirit". The team eventually succeeded in releasing the game independently, but to achieve this could only release it via digital distribution
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