BEHOLDER | Beta Gameplay | Ep 3 | Let's Play!

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Let's Play
Duration: 19:39
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Website: https://beholder-game.com
Steam Page: http://store.steampowered.com/app/475550/

You are a State-installed manager of an apartment house. Dwellers are moving in and out; your daily routine is to make your house a sweet spot for renters. However, that is just a facade that you maintain.

You must PEEP and EAVESDROP. You must BUG apartments while dwellers are away. You must SEARCH the rooms for whatever can threaten the authority of the State. You must PROFILE people and REPORT on anyone capable of violating laws or plotting subversion against the State.

Not only are you a cog in a Totalitarian Machine!
You still have a choice to remain a human being able to empathize.

Will you report on a father of a family and orphan his children? Or will you withhold information on his illegal activities and give him a chance to fix everything? You may as well choose to blackmail him to get the money your family desperately needs.

You will meet tens of characters; you will complete dozens of quests. You will make decisions, eventually affecting the way the storyline unfolds. You will wind up with one of multiple game endings; the ending that you are fully and solely responsible for.

Features

⦁ Grim dystopian world. Grim dystopian world, atmosphere of control and total state surveillance for every aspect of citizens’ life. Anyone can be a state enemy. Neither adults nor elderly nor kids are safe.
⦁ Total surveillance. The player will have to spy upon the house residents. Different types of surveillance cameras (from simple cameras with a small viewing angle up to large-format night vision cameras with recording functions), tapping devices with which one can put together a dossier for residents are at the player’s disposal. Constant searches in apartments allow finding evidences that declare inhabitants’ identities as well as evidences to prove offence.
⦁ State control. Every day the State publishes directive bans that are mandatory for all citizens. The house manager is the one to monitor how the directives are executed, otherwise he or she will be charged in aiding enemies and shot. What is prohibited today? Books, topics for conversations, household items, and luxuries? All that is legal today can be banned tomorrow.
⦁ Writing of accusations. A bureaucratic state constantly requires paperwork: characterizing each occupant, writing reports about their behavior and conversations. If a law violation is proved, the tenant will be immediately arrested and punished.
⦁ Collecting information. By searching tenants’ apartments, the player finds information about their personality and private life and then put a detailed dossier for every resident. A decent-looking math professor can be a violent choleric attacking neighbors, while a nice confectioner can agitate customers against the state behind the manager’s back.
⦁ Moral choice. The player will decide what to do with the collected information. One can follow the letter of the law and make an official dossier, which will result in an immediate punishment of the violator. But this is not the only option, the player can help tenants of the house, protect them from checks and arrests, and take care of his or her own profit, blackmailing those who violate the law. Is it an easy task to write an accusation when the offender is a member of your family?
⦁ Interaction with residents. The player has eight apartments for rent, a kitchen and a laundry room. All premises should be kept in good order, repaired in time and upgraded in order to house wealthier residents and receive more income. The player should talk to every person, get to know their anxieties and discontents, learn news and give gifts in order to increase their trust level. The better the tenant treats the manager, the more he or she can prove useful: report necessary information, sell unique items, tell a life story. If a tenant’s trust level is critically low, he or she can start fighting.
⦁ Different game strategies. There are different ways of achieving one and the same goal depending of the gameplay style. Establish trustful relations with a resident in order to get access to new goods? Put together a detailed dossier in order to get these goods by means of blackmail? Steal the goods without taking care of the consequences?
⦁ Flexible plot. The main story and available side stories depend on the player. Every decision matters and influences the story events. The player can witness more than 10 game ends by choosing different strategies. Whether resistance wins, or state authority becomes stronger, or residents’ values change completely. Will the main hero be sent to prison? Will his or her family survive?


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