Benefit | Game Design

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Neues Game Design Project „Benefit“

Unsere Studierenden haben ein neues Spiel ins Leben gerufen. „Benefit“ ist ein 1v1-Movement-Shooter, der in zwei Phasen aufgeteilt ist. Ziel ist es in der „Earn-Phase“ alle auf der Map verteilten Quests abzuschließen, um so viele Buffs wie möglich freizuschalten. Anschließend beginnt die „Battle-Phase“, in der sich die Gamer*innen gegenseitig in einem Best-Of-5 Duell messen. Unsere Studierenden haben mit Unity (Unreal Engine), Adobe Photoshop, Illustrator, Premiere Pro, Blender, Maya 3D, Clipstudio Paint und GitHub gearbeitet.

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Our students have launched a new game. "Benefit" is a 1v1 movement shooter divided into two phases. The goal in the "Earn Phase" is to complete all the quests distributed on the map in order to unlock as many buffs as possible. Afterwards, the "battle phase" begins, in which the gamers compete against each other in a best-of-5 duel. Our students worked with Unity (Unreal Engine), Adobe Photoshop, Illustrator, Premiere ProBlender, Maya 3D, Clipstudio Paint and GitHub.

Project by:

Simeon Adrian Galitz (Producer; Game Designer)
Leonardo Kharraz Tavakhol (Tech Lead)*
Stefan Loncar (Art Lead; Vision Keeper)*
Per Sparre (Programmer)
Jin Manuel Arashi Ristic (Artist)
Ronni Raul Bacallao (Artist)

*Stefan Loncar:
https://www.instagram.com/iknowstefan/?hl=en
https://www.linkedin.com/in/stefan-loncar-9b7655194/

*Leonardo Kharaz Tavakol:
https://www.linkedin.com/in/leonardo-kharraz-tavakol-a6002b237/
https://www.instagram.com/leokharraz/


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#clipstudiopaint #github