Better Combat v2.0 by MC Silver - Minecraft Datapack Showcase [Update]
Datapack Page:https://www.planetminecraft.com/data-pack/better-combat-v1-0/
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Support Me (Donate):https://www.donationalerts.com/r/mc_silver
My Discord Channel:https://discordapp.com/invite/FcRC4DA
My Datapacks:https://www.planetminecraft.com/member/mc_silver/
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Trident
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Riptide III gives 100% resistance in air [when thunder]
Impaling deals +1 damage per level in water, when rain and thunder
Hoe
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Wooden = 2 Damage, Slowness [15%] for 2 seconds
Stone = 3 Damage, Slowness [30%] for 2 seconds
Golden = 2 Damage, Slowness [15%] for 2 seconds
Iron = 4 Damage, Slowness [45%] for 2 seconds
Diamond = 5 Damage, Slowness [60%] for 2 seconds
Netherite = 6 Damage, Slowness [75%] for 2 seconds
Armor Buff and Debuff works on each armor piece
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Helmet = 15%
Chestplate = 32%
Leggings = 24%
Boots = 12%
Leather Armor
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Leather Boots [100%] = Jump Boost II
Gives Speed [40%] and Invisibility for 3 seconds
Takes 4 extra damage from fire
Chainmail Armor
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Gives 60% resistance and mining fatigue I [Full set]
Get extra 5 damage from projectile
Golden Armor
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Removes poison and wither effects and gives nausea effect
Iron Armor
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Gives slowness [40%] and mining fatigue [40%] for 3 seconds
Takes extra 6 damage, wither and blindness effect for 6 seconds from lightning bolt
Player from 5 to 10 health gets resistance I
Player from 1 to 5 health gets resistance II
Diamond Armor
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Gives absorption for 8 seconds when hit by projectile
Netherite Armor
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Gives fire resistance, speed and strength when on fire
Gives slowness, mining fatigue and weakness when in water
Turtle Helmet
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Gives speed in water for 2 second
Gives Resistance V when below 10 Health (it doesn't work on fire)
Rain and Thunder gives 20% speed
Daytime + Sand = +4 Health
Fire gives weakness
Shield
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Now only blocks up to 7 of attack damage.
(+7 Damage Dealt) = (10-15% Damage Taken)
Crossbow
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Crossbow deals +50% more damage
Crossbow with multishot deals +150% damage
Regeneration
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High saturation no longer gives a fast regeneration boost.
The player now naturally regenerates health down until a hunger level of 9 (🍗) instead of the previous 18 (🍗).
The player now naturally heals every 2 seconds instead of every 4 seconds.
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