Beyond Good & Evil | Original VS Remaster | Gameplay Graphics Comparison | Analista De Bits

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- The versions in this comparison belong to the PC version with maximum settings.
- The remastering of Beyond Good & Evil stands out mainly for its new textures, lighting and modeling of characters and enemies.
- The improvements in texturing apply to practically the entire game. From the smallest items, to the characters or even the sky.
- New shadows and ambient occlusion make a difference in lighting.
- New assets have been added to the environment and some 2D sprites have been replaced by 3D elements, such as vegetation.
- Some aspects of the graphic section have not been changed, such as the animations or the geometry of the environment. This means that some bugs related to animations and collisions are still present.
- The original version dragged framerate problems during some cinematics that have been solved.
- There are some problems with vertical synchronization causing stuttering on PC.

- La versiones de esta comparativa pertenecen a la versión de PC con settings al máximo.
- La remasterización de Beyond Good & Evil destaca principalmente por sus nuevas texturas, iluminación y modelados de personajes y enemigos.
- Las mejoras en el texturizado se aplican prácticamente a todo el juego. Desde los ítems más pequeños, hasta los personajes o incluso el cielo.
- Las nuevas sombras y oclusión ambiental marcan la diferencia en la iluminación.
- Se han añadido nuevos assets en el entorno y se han cambiado algunos sprites 2D por elementos 3D, como la vegetación.
- Algunos aspectos del apartado gráfico no han tenido cambios como las animaciones o la geometría del entorno. Esto conlleva a que algunos bugs relacionados con las animaciones y colisiones siguen presentes.
- La versión original arrastraba problemas de framerate durante algunas cinemáticas que han sido solventados.
- Hay algunos problemas con la sincronización vertical provocan stuttering en PC.




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