BioShock 2 No Vita Chambers Hard Mode Savior Playthrough Part 19 Gilbert Alexander

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Published on ● Video Link: https://www.youtube.com/watch?v=WGoy5LvMmFg



BioShock 2
Game:
BioShock 2 (2010)
Category:
Let's Play
Duration: 36:55
35 views
2


In this part I explore the first areas of Fontaine Futuristics and encounter my second favorite villain of the game Gilbert Alexander because he's just a deformed mutant in control of plenty of machines and has crazy delusions that he's in charge of a business still in Rapture. Along sides with being one of the five scientists of Rapture that worked on the Little Sister and Big Daddy projects with also being a great friend to Eleanor Lamb being the first of the five main Rapture scientists even before Brigid Tenebuam to see the error of his ways and take the place of being transformed into unholy deity to save Eleanor from it even though I feel so sorry for him also too. :( :( :( :) :D Also P.S. in this level we get to play through the very business building and secret laboratory of Little Sister/ Alpha Big Daddy experimentation and the place where we get to see the location of the first three plasmid experimentations done on human test subjects and first
area marketed plasmids where given as purchasable items to the people of Rapture formerly owned by none other than the head boss and in my opinion the best BioShock Villain and main one of the last game: Frank Fontaine. :( :( :( :( :( :(
Ammo Types
Solid Slugs: The brand new ammo type for the shotgun that has a lot of kick!!!!!! :D As the same suggests the bullets are capable of greatly damaging the thickest of armored security systems and armored foes. However, its important to know on this difficulty mode I'm playing it on Solid Slugs can't penetrate through Rumbler Big Daddy armor very well because their armor is consisted of a half metal alloy half rubber alloy substance that make the Big Daddies run faster so thus the bullets don't greatly damage them. Also Big Sisters are too fast and nimble for the bullets to be able to get greatly damaged by them also. So just keep them for Alpha Big Daddies now.
Plasmids
Upgrades!: New! Electro Bolt 3!: Extremely similar to the ultimate power this plasmid had when first obtainable in Hephaestus from the Classic BioShock, yet as a new powerful add ons to it that makes it even more powerful. The newest power also gives quicker, but charged linked lighting attacks too that can now attach to three targets other than greatly stunning foes for almost a minute again by shortly holding down the L2 Button. The power also gives the user by keeping the L2 Button held down to shoot a massive stream of lightning to greatly damage foes. I don't use the last power very much because I find this last power up to be poorly made by the game designers because it wastes Eve up like a sponge or uses it up like a hungry beast (yeah it consumes it that quickly). It would've been cooler if it didn't consume eve up that quickly. :D :D :D :D :D
Splicers
New! Ultra Leadhead splicers: Yes there back and this time they don't just have a red circle over their heads and a security bot with them by the time the player reaches the Secret laboratory of Fontaine Futuristics as they will use only shotguns that have been powered up from the ones seen by some of them in Siren Alley and Dionysus Park as their strategies for beating them are different . To Beat them now use Decoy 2 or 3! when they have not seen you to if they have seen you Electro Bolt 3! or Incinerate 3! + Speargun rounds, Drill Dash, and Antipersonal Rounds to beat them.
Big Daddies
New! Alpha Big Daddies: The Third hardest big daddies in the Bioshock seies as the Gernade launcher wielders are pretty tough use Electro Bolt 3!, Security Bullseye 2 or 3!, Decoy! 1-3!, and later on Incinerate 3! + Gernade Launcher Gernade Rounds, Heat Seeking RPG's, Armor Piercing Rounds, Drill Dash + Drill, and or Solid Slugs to beat them. By playing the Minerva's Den DLC the player would find the second hardest to beat Big Daddies of all time. Spoiler: A statue of one is seen in Outer Persephone.
P.S.S. I find the medical kit and eve expert gene tonics to be stupid gene tonics to get in the game like sports boost because come on second BioShock team if you were going to give the player 6 Health and Eve bars just make that a automatic thing instead of wasting two perfectly good gene tonic slots and 35 Adam to just buy a medical kit health slot. annoyed face.
Anyway please enjoy!!!!!!! :D




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BioShock 2 No Vita Chambers Hard Mode Savior Playthrough
Fontaine Futuristics Part 2
PS4 Version



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