Bioshock 2 Remastered Walkthrough (Hard, No Damage, All Collectibles) 09 INNER PERSEPHONE
I complete the game on Hard difficulty with no avoidable damage taken, while picking up all audio logs, plasmids and tonics. I will also find all Weapon Upgrade Stations.
You can find full walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7EQ19fMeqe5vPZkegg6xPhn
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►►► BASIC INFO ◄◄◄
Game: Bioshock 2 Remastered (2016)
Developed by: 2K Marin
Published by: 2K Games
Difficulty: Hard (hardest)
Video Quality: 1440p/60 FPS
The game is played on highest graphic settings.
I'm going to...
◘ Pick up all collectibles (Audio Logs, Plasmids and Tonics)
◘ Find all Weapon Upgrade Stations
◘ Fully research all enemies
◘ Complete the game on Hard difficulty with no avoidable damage taken
◘ Get the best ending
►►► RELATED WALKTHROUGHS ◄◄◄
► BIOSHOCK REMASTERED (Survivor Difficulty, No Damage, 100% Completion, All Achievements)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7FF1SUMF-4B3ctQE5ndFMva
► SYSTEM SHOCK 2 (Impossible Difficulty, All Collectibles, No Damage from enemies)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7FbNSd5QrXjaL6zc6qMzFFB
► PREY 2017 (Nightmare Difficulty, All Collectibles)
https://www.youtube.com/playlist?list=PL61FH1Fo4C7Fv6HUBUY_dF5vSkFd0we3H
►►► EPISODE 09: INNER PERSEPHONE ◄◄◄
► AUDIO LOGS
07:19 Warden Nigel Weir - Out With the Old...
10:44 Thomas - The Definition of Despair
19:56 Dodge - A Trade
20:28 Mattson - First Two Digits
21:49 Parson - No More Hope Left
24:39 Murphy - A Generous Offer
25:42 Connor - Last Two Digits
27:35 Warden Nigel Weir - Magic Sauce
35:21 Dr. Edward Grimes - A Simple Question
36:52 Harold Darby - Legs, Mouths, Arms and Eyes
39:02 Eleanor Lamb - Destructive Learning
44:35 Augustus Sinclair - Sacrifices
46:21 Andrew Ryan - A Stratagem for Sinclair
53:24 Wilson - Such Freedom
58:38 Warden Nigel Weir - My Prison
1:00:40 Dr. Edward Grimes - They Feel Pain
1:03:09 Dr. Edward Grimes - Alleviating Pain
► WEAPON UPGRADE STATIONS
28:03
59:16
► TONICS
17:06 Elemental Vampire
23:25 Elemental Sponge
►►► GAME DETAILS ◄◄◄
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. A part of the Bioshock series, it is the sequel to the 2007 video game BioShock and was released worldwide for Microsoft Windows, the PlayStation 3, and the Xbox 360 on February 9, 2010. Feral Interactive released an OS X version of the game on March 30, 2012. Set in the fictional underwater dystopian city of Rapture, the game's story takes place eight years after BioShock. Assuming control of Subject Delta, a hulking Big Daddy, players are tasked with fighting through "splicers", the psychotic human population of the city, using weapons and an array of genetic modifications. The game also introduces a story-driven multiplayer mode called Fall of Rapture, which takes place during Rapture's 1959 civil war, before the events of the first game.
BioShock 2 was mainly developed by 2K Marin, with 2K Australia, Arkane Studios, and Digital Extremes providing additional support. 2K Boston, formerly Irrational Games, also assisted the game's development, with series creator Ken Levine providing input. The story received major changes over the course of development. Garry Schyman, the composer of the first game, returned to create the score for BioShock 2.
►►► BIOSHOCK: THE COLLECTION ◄◄◄
The collection includes all three titles in the BioShock video game series—BioShock, BioShock 2, and BioShock Infinite—alongside their single-player content originally released as exclusives or downloadable content packs, including BioShock 2's Minerva's Den and BioShock Infinite's Burial at Sea. The first two games in the series were newly remastered for the collection. The multiplayer component from BioShock 2 is not included in the collection. It includes the challenge game modes from all three releases, and the Museum of Orphaned Concepts, a feature from an earlier collection in which the player views an in-game gallery of abandoned development concepts. The collection adds a director's commentary called Imagining BioShock, featuring the series' creative director Ken Levine and lead artist Shawn Robertson; players unlock episodes of this commentary by finding new collectible objects that have been added to BioShock.
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