Bioshock Infinite Gameplay Walkthrough Part 7 - Daisy Fitzroy

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Bioshock Infinite
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Walkthrough
Duration: 15:30
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Bioshock Infinite Gameplay Walkthrough Part 7 - Daisy Fitzroy
PS3,360 & PC Gameplay/Walkthrough - NO COMMENTARY
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BioShock Infinite is a first-person shooter video game developed by Irrational Games, and published by 2K Games. Previously known as "Project Icarus" in development, it was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is the third installment in the BioShock series, and though it is not part of the storyline of previous BioShock games, it does feature similar gameplay concepts and themes. The game's concept and setting were developed by Irrational's creative lead, Ken Levine, who took inspiration from both historical events at the turn of the 20th century, as well as more recent ones at the time such as the "Occupy" protests.

Info:BioShock Infinite won numerous pre-release awards for its display at E3 2011, including Best of Show from the Game Critics Awards. Upon release, the game received critical acclaim and was favorably compared to, with some even considering it had surpassed, the original BioShock game. The game's plot and visual aesthetics were particularly praised (with its ending sparking debates across internet forums), while the combat received a divided response with some praising its new additions and others criticizing its simplicity. Its themes of political and religious beliefs, and the use of excessive violent imagery have also raised controversy. Take Two has reported that over 3.7 million retail copies have shipped within the first two months of the game's release.

The primary setting of BioShock Infinite is "Columbia" named in homage to the female personification of the United States. The city is suspended in the air through a combination of "quantum levitation" and giant blimps and balloons. Unlike the secret development of the underwater city of Rapture used as the settings for BioShock and BioShock 2, Columbia was built and launched in 1893 by the American government, to much fanfare and publicity.
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Currently, Atlas Network has 1,236 views for Bioshock Infinite across 18 videos. The game makes up 8 hours of published video on his channel, roughly 3.69% of Bioshock Infinite content that Atlas Network has uploaded to YouTube.