Bittenbinder's Camp exit 4xA/Jumps - Pitfall: The Lost Expedition
The first jump seems pretty mandatory.
To avoid having to jump again, we'll get as much height as we can then run into a wall that is supposed to prevent us from entering this area early in the first place.
When positioned perfectly inside a wall, the game lets us do some grounded actions. Like punching, which extends our fall just enough to grab the ledge over the gap.
We use a few jumps to obtain Rising Strike and the Sling. Rising Strike is an obvious alternative for Triple Jumps. As for the Sling, notice that we use it to shoot the plane from afar to trigger the cutscene.
This is useful for two reasons: 1. It teleports Harry back to the central platform. And 2. It cuts down the tree, making out exit easier.
One last jump can be saved in this level by squeezing into this corner and slowly rising up to a ledge.
Thanks @imBlueToo who found the first and last jump save shown in this video. As well as recording this footage for me.
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