BIT.TRIP VOID (3) - Super-Ego

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Published on ● Video Link: https://www.youtube.com/watch?v=pxc3Yzqfy_A



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Duration: 19:43
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Welcome to the final part of BIT.TRIP VOID! Today, we go through Super-Ego. Honestly, this level isn't too bad after the pain that was Ego. You just really need to watch out for the instant fail moments (i.e. those black pixels composed of many small alternating pixels) and just avoiding racking up damage on the ubiquitous white pixels. The hardest part of this stage is the shot-em-up boss though (who is just one big ball of instant death). All I can say is to stay calm, watch its patterns, and be ready to move in the nick of time.

BIT.TRIP VOID is an interesting take on bullet hell games where your goal is to grab as many black pixels as possible while avoiding white pixels. The more black ones you collect, the higher your score multiplier goes, and the bigger you get (however, this also means you move slower). If you get hit by a white pixel, both your multiplier and size reset. You can avoid this by releasing pixels with the tap of a button; this also resets your multiplier and size, but you retain points and don't get a negative penalty. The more black pixels you hit, the higher your power level goes (with Hyper being the standard, followed by Mega, Super, and then Ultra; with Mega and beyond, your score continues to increase just for being in this level whether or not you hit any pixels, though your score increases at a much higher rate in Super and Ultra). Collecting too many white pixels or missing too many black pixels lowers your level, and if you miss enough, you enter the Nether level (and messing up here means game over). You control Commander Video by moving with the directional buttons and tapping a button (A in the Wii version) to release pixels.

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Tags:
BIT.TRIP VOID (Video Game)
Rhythm Game (Video Game Genre)
BIT.TRIP (Video Game Series)
Commander Video
BIT.TRIP COMPLETE
Nintendo Wii
music
Super-Ego