[Black Ops 6] Nuketown 24/7 2XP Best Plays

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Published on ● Video Link: https://www.youtube.com/watch?v=-AJxrqGb2Qo



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21:9 Ultrawide (3840x1600 60 FPS HDR) (No commentary)
Grinding gold camos for Assault Rifles and baseball bat, while also grinding reticles for a variety of low-zoom scopes.
Nuketown 24/7 2XP weekend
Note: This game has full cross-platform cross-play across consoles and PC; PC players cannot disable this functionality.

Intel Core i7 8700K @ stock
ASUS ROG STRIX RTX 3080 10G @ stock
LG UltraGear 38GN950-B

Captured with OBS Studio (Replay Buffer)
3840x1600 resolution, 60 FPS, 30000 Kbps bit rate, main10
P010 (10-bit, 4:2:0, 2 planes)
DirectX 11, Rec. 2100 (PQ), Full, SDR 300 nits, HDR 1000 nits

Rendered in DaVinci Resolve Studio ($295):
https://www.blackmagicdesign.com/products/davinciresolve

Project Settings, Color Management:
Color science: DaVinci YRGB Color Managed
Color processing mode: Custom
Input color space: Rec.2020 ST2084 1000 nits
Timeline color space: Rec.2020 ST2084 1000 nits
Timeline working luminance: HDR 1000
Output color space: Rec.2020 ST2084 1000 nits
Limit output gamut to: Output color space
Input DRT: Luminance Mapping
Output DRT: Saturation Preserving
Sat. rolloff: 100 - 10000
Use inverse DRT for SDR to HDR conversion
Use color space aware grading tools
Apply resize transformations in: Gamma
Graphics white level: 200 nits
HDR Mastering is for 1000 nits
Enable HDR10+

Color tab "HDR Mode" not checked for individual clips
Media tab all clips use Input Color Space: "Project (Rec.2020 ST2084 1000 nits)"

Export:
Format: MP4
Codec: H.265
Encoder: Auto
Network Optimization
Export HDR10 Metadata
Embed HDR10 Metadata
Quality Restrict to 50000 Kb/s
Encoding Profile: Main10
Color Space Tag: Same as project
Gamma Tag: Same as project
Tone Mapping: None