BLASTER MASTER 2 SEGA Retro Gaming

BLASTER MASTER 2 SEGA Retro Gaming

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Blaster Master 2 is a video game developed by Software Creations and published exclusively in North America by Sunsoft of America for the Sega Genesis on March 15, 1993. The game is a sequel to the original Blaster Master originally published for the Nintendo Entertainment System (NES). It was published specifically for the North American market following the success of the first NES game in the same region. The staff of the original Japanese version of Blaster Master, titled Chô Wakusei Senki Metafight, had nothing to do with Blaster Master 2, and Sunsoft Japan did not release BM2 in Japan. It was reported as being in development for the Super NES in the March 1992 issue of Nintendo Power. The game was also mentioned in August 1992 issue of Nintendo Power, but they stated that it was not close to completion.

There are now 8 levels to play through, and each level containing a power-up or new obtainable weapon in which Jason or SOPHIA can use throughout the game. The platform-jumping characteristics that made the original NES game so popular among fans were preserved, while other viewpoints provided an additional level of gameplay unique to BM2 alone. There were now three ways to play: sidescroll view (S.O.P.H.I.A. and Jason), overhead view (S.O.P.H.I.A.), and Jason running through rooms (with a large view, and a small view with Jason running through certain parts of the stages).

In the sidescroll view, players battled through levels just like in Blaster Master, except in 16-bit graphics. Jason could get powerups such as homing missile, three-way missiles, bubble shield, and lightning spread.

In the overhead view, S.O.P.H.I.A. can not use upgrades, but instead could rotate the turret 360 degrees while the player runs through obstacles and gunfire. S.O.P.H.I.A. rotates her turret differently than when in the sidescroll view. A tap of the B and C buttons on the Genesis controller will rotate left and right.

During the course of the game, Jason could enter several rooms, one of which may contain a mini-boss (such as a giant bee or worm) that he must fight in order to gain a powerup or key that will let him enter the next stage. Sometimes these mini-bosses will give Jason or S.O.P.H.I.A. a powerup that enhances their abilities. For example, Jason can get a jetpack, or missile launcher. S.O.P.H.I.A. can get a hover module, or a drill that can break through stone.

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