Blastris, Type A (Super Scope 6): Piano Duet
This piano duet is my take on a song from the 1992 SNES video game, Super Scope 6. This is a shooter video game developed by Nintendo and Intelligent System, and published by Nintendo for the Super Nintendo Entertainment System. The game was bundled with the Super Scope for the Super NES. As the name suggests, the cartridge contains six games that require the Super Scope to play.
If you're not familiar with the Super Scope itself, it is a first party light gun peripheral for the Super Nintendo Entertainment System. The successor to the NES Zapper, the Super Scope was released in North America and the PAL region in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the "Transmitter", and a "Receiver" that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six AA batteries.
Super Scope 6 has six games, divided into 2 categories of 3 games each. Blastris is one category, while the other is Laser Blazer (stylized as one word, "LaserBlazer"). Each game has its own song, and the song I've done is from Blastris, Type A.
Blastris, Type A is loosely based on the game "Tetris," and can be played by one or two players. The playing field is a box seven rows high and ten columns across. Above the playing field on the right is a box with five darkened lights. Below the playing field is the status bar. The status bar displays the current score, level, and number of shots available.
Various configurations of blocks scroll from left to right and stop upon hitting the wall or another block. Blocks can be destroyed by being shot. The player gets two shots per block that appears; one can choose whether to use them in that block or save them for later. Upon filling a vertical line with blocks, the line disappears and the remaining blocks to the left shift one position to the right. The player must clear five lines in order to progress to the next level. The game ends when any row is filled with ten blocks and reaches the far left side of the screen.
Information taken from Wikipedia
Original music written by Ryoji Yoshitomi, Yumiko Kanki, and Hajime Hirasawa
This arrangement © me and me alone
Super Scope 6 © Nintendo, Nintendo R&D1, and Intelligent Systems
Blastris, Type A: https://www.youtube.com/watch?v=DkjO2mrEFpk
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