BlazBlue Calamity Trigger Ragna Story Test Sample A (Sub) (Gameplay)

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Published on ● Video Link: https://www.youtube.com/watch?v=BBRdTwB2e-U



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This video is to showcase my idea for a more gameplay-oriented editing style to potentially use for content on this channel. These tests will primarily be focused on Story Mode as that's the more flexible option between it and Arcade Mode. For this editing style, gameplay is the focus where I attempt to show how we get to each scene in a semi-consistent manner showcasing the entire process minus a crap ton of losses to save time. However, if the routing isn't optimized, showing the saves could result in them being inconsistent from scene to scene as I will try to order the story scenes in the most optimal way possible for better clarity. The main advantage for this editing style is that it's the easiest to fit in the loss screens and multiple endings in a single video greatly reducing the amount of videos each story takes up. Like I already stated, this can come at the cost of consistency between scenes since I'm showing the GUI in between them and how I get back to the scene and it's not always in the order that was originally recorded. I think that covers it for this sample but feel free to ask any questions.







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