Blender Game Actor part 1 - BGE Armature, Hitbox and skin
Channel:
Subscribers:
1,520
Published on ● Video Link: https://www.youtube.com/watch?v=PMQu2KJF1lo
1 - Actor Mesh
2 - Actor Armature
3 - Actor IK
4 - Actor Action - Jump
5 - Jump Clock Logic p1
6 - Ray based map check
7 - Tie Ray to Jump Clock start
8 - Tie Ray to Jump Clock Reset
9 - Use Jump Clock to Play Property Based Animation
10 - Adjust Animation Speed using logic
11 - Move Jump motion from instant to 10 frames into jump Animation
File:http://theorysend.com/view/f07fe27e12f2a37a44ca41e5154448f654ff3fdb
Other Videos By BluePrintRandom
Tags:
Game Blender (Video Game Engine)
Animation
Armature
Hitbox
Video Game Culture
Animated
Hollywood
Cartoon
Video Game (Industry)
Blender (Software)
Industry (Organization Sector)