Blender Game Engine - Physics Based Catapult/Destruction

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Published on ● Video Link: https://www.youtube.com/watch?v=FRvS4C713HI



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I created a rigid-body joint based catapult in the Blender Game Engine. It´s made up only of rigid bodies which are connected with each other. The masses of each piece are set to create this cool realistic catapult.

If you found this interesting or want to see more creations, please tell me in the comments
Music: https://www.youtube.com/watch?v=cPw6NAEx8ow

Check out my other BGE content: https://www.youtube.com/playlist?list=PLXLOeYc6BlCsWCgN9oHC9EdGareGxVfz3
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Tags:
Trebuchet
Blender
Blender Game Engine
BGE
Physics
Bullet
Rigid Body
Simulation
Realistic
Medieval
Rigid Body Joint
Besiege
Building System
Medieval Engineers
Construction
Katapult
Destruction
Warfare
Medieval Warfare
Blenderrendersky
Blender Game
Realtime
Slowmotion
Unity Engine
Unity
Unreal Engine
physically based
Breakdown
BTS
Logic Bricks
Game
Indie Game
Development
Science
catapult