Bloodstained: Ritual of the Night İlk Bakış #oyun #bloodstained
Bloodstained: Ritual of the Night, metroidvania diye tabir edilen side scroll, 2.5 boyutlu aksiyon-rpg oyunudur. Oyun simyacılar tarafından bedeni şeytani enerjiye sahip kristallerle kaplanmaya başlanan Miriam'ın, eski dostu yeni baş düşmanı Gelen'i yok ederek hem kendini hem de insanlığı kurtarmaya çalışmasını konu almaktadır. Videoyu beğendiyseniz kanalıma abone olarak bana destek olabilirsiniz. İyi seyirler.
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Bloodstained: Ritual of the Night is an metroidvania action role-playing video game developed by ArtPlay, DICO and WayForward Technologies, and published by 505 Games. The game's development was led by former Castlevania series producer Koji Igarashi, and is considered a spiritual successor to the series. Bloodstained was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in June 2019. A retro-style companion game, Bloodstained: Curse of the Moon, was developed by Inti Creates and released in May 2018.
Igarashi conceived the game after his departure from Konami in 2014, prompted by numerous fan requests for him to make another Metroidvania-type game. He used the crowdfunding platform Kickstarter to demonstrate to potential funding agencies of the demand for the game in 2015, which successfully raised more than US$5.5 million from backers, making it one of the most funded video game campaigns on the platform.
Bloodstained follows the protagonist Miriam, an orphan who was taken in by an Alchemist guild and subjected to experiments that cause her to crystalize as the result of magi-crystals, crystalized demonic energy, being transplanted into her body. The ordeal placed her in a ten year coma, awakening to find her condition temporarily halted by an alchemist named Johannes who was against the guild's act to summon demons to their world, though his treatment can be averted should Miriam assimilate too many crystal shards from defeated demons.[1][2] To prevent the outbreak of demons and end the curse while retaining her humanity, Miriam ventures into Demon Castle to confront Gebel, another of the alchemists' magi-crystal experiments who lost his humanity and summoned the demons to change the world.[3][4][5]
The game follows the Metroidvania-style gameplay of the post-Symphony of the Night games of the Castlevania series; by defeating enemies, Miriam gains powers enabled by the crystals on her body, as well as items that can be used to craft new weapons and armor. The game is presented in a 2.5D style, presenting the game in three-dimensional graphics but restricting movement to a 2D system. Igarashi stated the choice for 2.5D was that it follows in the style of previous Castlevania games such as The Dracula X Chronicles and Mirror of Fate.