Bloom effect on gzdoom test

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Published on ● Video Link: https://www.youtube.com/watch?v=G6wZ33_vUXw



Doom 3
Game:
Doom 3 (2004)
Duration: 4:00
4,624 views
30


My map testing with bloom effect, it´s not some video edit effect and yes ingame effect =D

wads used:
-brutaldoom v17
-hd texture pack
-and my wad map

Download of map:http://www.mediafire.com/?jv3wqj3al8v7v4c
Download bloom effect:http://code.google.com/p/qeffects-gl/downloads/detail?name=QeffectsGL.1.2.zip&can=2&q=



How to do it work

1)drag the Qeffects on zandronum.exe or gzdoom.exe folder
2)edit QeffectsGL.ini
3)add this text on QeffectsGL.ini

"
[gzdoom.exe]
Anisotropy=0
Multisample=0
Bloom=1
BloomSteps=8
BloomDarken=8
BloomScale=4
SSAO=0
SSAOScale=1.0
Saturation=0
Lightness=0
Emboss=0
DOF=0
DOFMinZ=0.005
DOFSpeed=0.75
DOFScale=3.0
RenderFrame=1

[zandronum.exe]
Anisotropy=0
Multisample=0
Bloom=1
BloomSteps=8
BloomDarken=8
BloomScale=4
SSAO=0
SSAOScale=1.0
Saturation=0
Lightness=0
Emboss=0
DOF=0
DOFMinZ=0.005
DOFSpeed=0.75
DOFScale=3.0
RenderFrame=1
"
4)run gzdoom or zandronum and it´s done =D







Tags:
gzdoom
zandronum
zdoom
bloom
doom
Doom II
Doom 3 BFG edition



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