Bloom - Rise of Caleb (Beta3.0) - NEW MUSIC & Testing end year patch ULTRA SETTINGS
Testing new bloom's patch (included new music) with the following features:
Route map:
----Tex Patch----
- Fix Blood animated textures.
- Fix Blood switch textures.
- Fix Blood decal textures.
- Fix performance in traps (Columns and spikes)
----Map Patch----
- Fix Endcast monster animation scripts.
- Redistribute weapons/ammo on first episode maps.
- New music
----Consolidate Patch----
- Create new script for Caleb start game (skeleton hands, "i live again")
- Adding blood threatment of "blood" to "Doom"
- Caleb mugshot
- Add Doom keycards/Skullkeys to the key invetory and add it to new hud
- Adding handchoke threatment to Doomplayer (test it)
- Only can be choked by 1 "handchoke" other ones in idle state or meleeattack (test it)
- Fix Caleb's crouch animation
- Enemy AI allow cultist crouch (Blood)
- Pitchfork can "kick" zombieheads
- fist can kick "zombieheads"
- Burn / Flare animations for zombieman/shotgun-guy/chainguy
- Doom weapons increase gunfire speed.
- fixed reduce voodoo doll altfire consume.
- New Cultist dissolution after death animation
- Draw power bar for spray can/tnt
- Now the lifeleech weapon leech af :)
----Independence brutal doom Patch----
- Remove kicking/grenades (animaciones incluido)
- Separated weapons/ammo by player class
- Blood and doom's items can be share between player classes
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