Bloons TD 6 - Hard Eggs Odyssey No MK Walkthrough
This was done before the 36.0 update, so no Beast Handler here (gave NK permission to add it though). More expensive DoTJ isn't an issue either, the only difference is I sold glue after it glued the ceramic and bought DoTJ there, but beyond that, the setup is the same.
FenixKillah makes this look easy lol. I really overcomplicated it here
Custom Rounds:
Round 79's Regrow Rainbows are now Camo Regrow Rainbows
Blue to Pink bloons are one rank down, Black and White bloons become Pinks, Zebra and Lead bloons become Purples, however Fortified Leads become Fortified Ceramics instead.
Starting on Round 46, Ceramics that do not have Fortified property become Fortified, Ceramics that are Fortified become Camo Regrow Fortified Ceramics.
For rounds 20-35, an extra ceramic is added to the start of these rounds with the following modifiers:
Round 20: Normal
Round 25: Fortified
Round 30: Camo Fortified
Round 35: Camo Regrow Fortified
Update: After looking back, I noticed that I accidentally left out fortification on rounds 38 and 43. This was an error on my part, not NK's.
Music:
https://www.newgrounds.com/audio/listen/89800 (slowed to 50% speed)
https://www.newgrounds.com/audio/listen/433359 (slowed to 50% speed)
https://www.newgrounds.com/audio/listen/799943
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