BLUE GUARDIAN: Margaret - Part 10: The True Power of the Guardian (Ending)

BLUE GUARDIAN: Margaret - Part 10: The True Power of the Guardian (Ending)

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Duration: 21:19
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Remember the lecture I had in the last video about the water torture cutscene this game has, and how it would strip Margaret naked the first time around?

You would have to go through a long sequence of going back to the Save Room shown at the beginning of this video before reaching the final boss in order to get Margaret's guns back (and her clothes, if... you want...).

I also soon get the 4th and final hidden artifact!

1:50 - If you let Margaret get caught, you would be exiting from the door to your left in order to make your way towards the Save Room. Otherwise, if you are reequipped, head to the door on the right. It's the Ancient Weapons Arsenal. There's loads of them in here!
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Margaret meets up with Lancer and some of his soldiers, here. They were all searching for the Soul of the Great Beast, and the Arsenal was the last room to check for it, so they could take it back from Blaine.

He also had a backup plan to just bomb the entire tower apart, just in case that soul couldn't be found. Margaret didn't like that plan, but Lancer believed it would be the only way to protect the world from its dirty water and the Ancient Weapons.

General Blaine then appeared, having activated one of the Ancient Weapons already! He was planning to kill everyone in the room with it!

Margaret tried shooting at the Ancient Weapon, but her shots were deflected. So instead, Lancer struck the "eye" of the weapon, forcing Blaine to reveal himself at the top to see!

Blaine then bombarded Lancer with missiles, knocking him down, but he still had enough strength to make a retreat with his men.

It was then up to Margaret to deal with Blaine and stop his villainy!
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All you want to do is make sure you hit Blaine's face. You have to dodge not only his missiles, but also his giant laser. That laser is a very good point to use your Wall Kick and Double Jump to shoot right at him.

Eventually, Blaine is knocked out of the weapon, but now the weapon has gone a bit haywire with trying to blast Margaret with bombs.

At the same time, the Soul of the Great Beast, Oruboros, awakens! It threatened the entire tower, and all that it deemed blasphemous!
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When it seemed like Margaret was stuck in yet another dead end, a new ray of hope quite LITERALLY shined upon her: It's Apollo!

Apollo regained his communication with Margaret, because the wizards responsible for the magic magnetic field have now fled the tower.

A new plan was now in order. Apollo instructed Margaret to go after the Great Beast's Soul, itself! It's actually underwater and deep underneath the Arsenal, but you need the Ancient Weapon's bombs to open the way.
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Once Margaret finally reached the soul, the TRUE Final Boss, she had to keep shooting it with bullets until the magic from the bullets purified it.

This was easier said than done, as the soul will retaliate with deadly blasts, lasers, and shields after taking enough damage at a time. At the same time, since the fight is underwater, you have to make sure Margaret doesn't drown during the fight.

Eventually, I defeat the soul and purify it, sending it back from where it came, and finally curing the Tower of the Water Deity of its pollution problems.

But not even this was the end of Margaret's adventure...
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The tower was suddenly planning to collapse in 4 minutes, thanks to the Survey Corps bombing the place anyway! Margaret now had to make a Metroid-inspired trip all the way back to the beginning of the game!

Along the way, she found Blaine again, who became completely depressed that all of his plans have failed. His last attempt at any kind of success was to blow himself up and take Margaret with him!

Margaret survived Blaine's suicidal blast, but said blast caused a lot of the tower to flood, so she was at one final risk of drowning if she didn't make haste!
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After more swimming and dashing to the start of the game, Margaret just barely managed to escape from the Tower of the Water Deity in time as it fell apart.

However, according to Apollo, that tower was indeed a holy one, and it wasn't going to be destroyed by human means, such as bombs, since the tower mostly was forged by the gods, and only the parts of it forged by humans would be destroyed by the bombs.

So that took a bit of wind off Margaret's sails. She was finally able to relax and head home.

However, what happened to Lancer the Knight Commander? Blaine injured him, though he was able to escape, anyway...

Margaret didn't worry about it much. She planned to go find him after a much-deserved meal. Alas, Apollo was left to wonder if this BLUE GUARDIAN: Margaret actually learned anything from her quest...
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And thus, the end of my 4th Fox Eye game on this channel. Thanks for watching it!

For now, I think I will take a break from Fox Eye playthroughs, but that DOES NOT mean I don't want anymore of those games on my channel. I just have to eventually decide the 5th one...




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soul of the great beast
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