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About "Blue Bunny Quest":
Named by fans as Blue Bunny Quest, "Blue Bunny Quest" is the latest addition to the Ultra-Reality console. Immerse yourself in the magical world of Carrow, where cute and cuddly bunnies coexist in harmony. But danger lurks in the shadows, as the evil bunny Margx has a sinister plan to take over the kingdom and hold it ransom for 50,000 carrots! With a unique combat system that involves collecting carrots for health and using Tarot cards to unleash devastating combo attacks, "Blue Bunny Quest" is a thrilling adventure that will keep you on the edge of your seat. But be warned, every choice you make comes with a consequence, so choose wisely!. This game was released in 23 of July of 1993,but it was discontinued in 13 of August by the console's company "Aporino".
Ultra-Reality:
The Ultra-Reality Game Console:
The Ultra-Reality console was developed by Aporino, a Japanese third-party company known for their collaboration with renowned gaming companies such as Nintendo in the production of gaming products. This console marked a significant milestone as Aporino's sole venture into console creation, with all subsequent projects suspended. Launched in 1993, the Ultra-Reality console aimed to revolutionize the gaming industry by introducing a new genre known as virtual reality (VR). However, its initial reception proved disappointing, primarily due to the distressing blue monochromatic visuals which caused users to experience nausea and dizziness during prolonged gameplay. Moreover, the console suffered from a limited game library, further exacerbating its lackluster sales. In spite of these setbacks, one game managed to capture the attention of the gaming community. This particular game, unnamed but known colloquially as "Blue Bunny Quest," was highly anticipated due to its incorporation of tarot cards as a means to enhance the gaming experience. The tarot cards added an element of strategy to combat, encompassing both advantageous and disadvantageous outcomes.
On June 13, 1993, a gaming convention showcased the prototype version of "Blue Bunny." Attendees were given the exclusive opportunity to experience the demo on the Ultra-Reality console firsthand. This demonstration proved to be a resounding success, leading to a surge in sales for the Ultra-Reality console. Additionally, Aporino garnered increased attention and followers for their other game offerings, including but not limited to "Frog's Leap 2," "Tanuki Trouble!," "Destroy and Create," and more. However, following the game's official release, a series of tragic events unfolded. Numerous individuals inexplicably lost their lives, and the Ultra-Reality console became the common denominator connecting these fatalities. Consequently, Aporino found themselves embroiled in legal controversies, as they were held responsible for the deaths, with speculation centered around the belief that the blue visual effects in the game were a causative factor. Owing to the absence of any explicit warnings against extended gameplay sessions, the company faced multiple lawsuits seeking compensation for the loss of life. Although the exact amount awarded remains undisclosed, it became evident that Aporino's financial stability was severely compromised. Many of Aporino's employees faced imprisonment, and a significant product recall ensued, with almost every console manufactured being reclaimed. Eventually, Nintendo acquired Aporino's flawed concept of Ultra-Reality and sought to refine it, giving rise to their Virtual Boy console. However, even with Nintendo's involvement, the concept failed to find success on the market, with Aporino's influence partially responsible for this outcome . Consequently, the Ultra-Reality console was officially discontinued on September 13, 1993.
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