BONEWORKS Story Mode Gameplay | let’s Get VR Physical! First Play
Boneworks is a narrative VR action-adventure designed around the use of advanced experimental physics mechanics. It’s a first of its kind in VR, possibly a precursor to the sort of things we can expect from Half-Life: Alyx, a peek into a possible future of VR games interaction?
For all the:
Advanced Physics: Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want.
Combat: Approach combat in any number of ways you can think of following the physical rules of the game's universe. Melee weapons, firearms, physics traps, environments, can all be used to aid you in fights with enemy entities.
Weapons, lots of weapons: Boneworks provides players with a plethora of physics based weaponry; guns, swords, axes, clubs, spears, hammers, experimental energy weapons, nonsensical mystery tools, and anomalous physics weapons.
Interaction: Hyper realistic VR object and environment interaction.
Character Bodies: Accurate full IK body systems built from the ground up to provide a realistic looking body presence and allow for a maximum level of immersion with physical interaction in the game space.
The remaining question remains, is it a good game or not?
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