Boogerman A Pick and Flick Adventure SNES RETRO GAMEPLAY

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Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Productions and released for the Sega Genesis in 1994 and later on the Super NES in 1995. The Genesis version was also released on the Wii Virtual Console in North America on November 24, 2008 and in Europe on December 12, 2008. The game's lead character also appears as a playable character and the rival of Earthworm Jim in Interplay's ClayFighter 63⅓.


Contents
1 Plot
2 Gameplay
3 Reception
4 Legacy
5 References
6 External links
Plot
One dark and stormy evening, the civic-minded Professor Stinkbaum was working in his lab above Takey Dump where he was secretly building a machine called Zap-o-Matic that would save the world from pollution by transporting it to a place he called Dimension X-Crement. That same evening, eccentric millionaire Snotty Ragsdale paid a visit to the lab to investigate this project and find out how such a thing was possible. He was not too sure about the machine's purpose. After activating the machine, Ragsdale inhaled a cloud of pepper through his nose, causing him to let out a mighty sneeze. The power of the sneeze broke the machine, opening a portal. Just then, a mysterious giant arm popped out of the portal and stole the machine's main power source – Snotrium 357.[5] In response to this danger, Snotty rushed into the men's room to change into his alter ego, the mighty Boogerman, and jumped into the portal to pursue the arm to learn the reason for the theft it had committed.

Gameplay
The gameplay of Boogerman operates as a simple side-scroller, with burp/fart ammunition, as well as booger ammunition. There are 20+ different levels, as well as a final boss level. Each level consists of a slight puzzle to finish to the end, and to accomplish this it is necessary to defeat foes, unique to each level. Following this boss battle is a "sandbox" playable credit scrolling, as the player is able to "fly-fart" with unlimited fuel (something the player is not able to do during normal gameplay).

Throughout the game, Boogerman's health is represented by his cape which will change from red to yellow whenever he takes damage from enemy attacks, and if he is hit while his cape is yellow, he loses a life. The player can gather capes to restore Boogerman's health. Also scattered through the levels are huts that will activate checkpoints if touched.

Reception







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