BOOSTER TOWER - Let's Play Super Mario RPG: Legend of the Seven Stars | The Basement [Ep 14]
Welcome to The Basement, let's play Super Mario RPG on the Wii U virtual console!
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In this episode (Ep 14), we climb to the very top Booster Tower, and meet Booster himself. Come downstairs and have a seat with us on the couch right here in The Basement!
ALEX has a great walkthrough of Super Mario RPG over at GameFAQs:
( http://www.gamefaqs.com/snes/588739-super-mario-rpg-legend-of-the-seven-stars/faqs/36906 )
You must examine these in the correct order, each time you miss one you are forced into a battle. The order is as follows, from left to right: the last one, the second last one, the third one, the first one, the second one, and the only one that's left. Now Booster spits out the 'Elder Key.' Use it to open the door with the large lock on it and jump toward the chomper. After a quick scene you get the 'Chomp,' a new weapon for Bowser. Leave this room and keep climbing up. When you come to a see-saw with a large stomper on it simply jump on the empty side and wait for it to launch you up one level. Navigate this area up to the next room where you'll find a number of Coins on the ground, but don't start running, the floor is trapped with enemy battles. Do the following: Jump up to get the coin then right to get another and right again for the 'Frog Coin.' Jump back to the first coin you got (or where it was) and jump left twice to get another 'Frog Coin.' Ignore the door beside you and the coin in front of it. Jump diagonally up-right to get the two coins above you. Now jump right to grab the bottom coin of those three and then right again to get the 'Room Key.' Jump diagonally up-left then up-right to grab the coin and 'Frog Coin.' From here you should be able to make it to the door. Open the door with the key and hit the chest to find 'Zoom Shoes.' Now leave this room and jump to the 'Frog Coin' on the left and from there to the door, if all went well you should have avoided all battles. Continue up to another room where you meet Booster again, when he throws the bombs down simply run into that little area at the upper right until they explode. A couple rooms up from here you'll find a save point and some platforms to jump across and reach a 'Frog Coin.' Now jump back across those platforms and from the last one try to jump ON TOP OF the other chest you already opened. While standing on it if you jump you'll reveal a hidden chest containing 'Goodie Bag.' When you're ready and you've saved your game, proceed into the next room. There's a little minigame to play here after the scene. The Snifits will start opening the curtains and you need to run back and forth to avoid detection. First one, then two then three of them. There aren't a lot of tips I can give that will help, what really matters are your reflexes, though I can tell you one thing. The very last thing the three Snifits do is run around randomly. At this point run underneath the Mario doll, this is the one that will remain shut. If you can do this correctly without being caught you'll be rewarded with an 'Amulet.' When you have control again you may want to go back and save because when you go out on the balcony...
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Episode 14 (Part 14) is labeled "Ep 14" for your convenience.
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