Boot Sector: Variant - New Unity Game
This is a game I'm making in Unity3d, using an orthographic perspective to look 2D. It is like Brotato or Vampire Survivors, a simplistic, top-down arena shooter where your job is to stay alive while your weapons to the heavy lifting for you.
What's included so far:
13 Enemy Types
1 Boss
1 Weapon Type
5 Upgrades (per game only, these aren't permanent outside of each new game)
Planned:
More enemies
At a minimum, 3 more bosses
At least 1 more weapon type
4 more in-game upgrades
A whole slew of permanent upgrades using currency that works outside of each run (currency during runs is just "Coins", looking to make another currency that is earned a little more slowly but helps you go into a new game stronger)
I'm open to suggestions/ideas!
Thanks for checking this out.
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