Borderlands 4 Split Screen Local Co-op PS5 Review Patch 1.003
2nd Disclaimer, NO 4 PLAYER!!!!
I go through all the modes available in the Borderlands 4 Split Screen Local Co-op function including vertical and horizontal split, performance and quality mode on PlayStation 5
Patch 1.003 Notes
Stability & Performance
Improvements to stability and performance.
Addressed various instances of hitching, low FPS, and crashes.
We are continuing to investigate and will make further improvements to stability and performance.
Updated character animations for performance improvements.
Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
Corrected an issue where players would get a black screen after the Vault Symbol loading screen.
Addressed rare issues of infinite loading screens during crossplay.
Improved loading of characters in menus to reduce visible delays when entering character select.
Rewards & Progression
Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
Addressed an issue that could prevent Contract target enemies from consistently spawning.
Updated Repkit lifesteal challenge to track lifesteal from any source.
Prevented region discovery trophies/achievements from unlocking before discovering all areas.
Prevented instances of unowned DLC content appearing in chests or in menus.
Improved clarity of DLC-related warnings and reward availability.
Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.
Rewards Center popup now correctly excludes already-claimed cosmetics.
Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.
Updated Class Mods to prevent them from dropping with incorrect skill points.
Removed the ECHO log "Maurice's Log" as a requirement for the challenge ”Kairos Speaks“.
Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
Prevented Forgeknight from sliding at the end of Molten Slam.
Addressed various reported instances of enemies getting stuck.
Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
Updated Zadra’s Lab Fast Travel unlock to after discovery.
Gear
Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
Queen’ Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
Gear Balance Changes:
Hellwalker: now always spawns with Fire element.
Tediore weapons: +10% Damage and +10% magazine size.
Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
Order Sniper Rifle Fisheye: increased Damage.
UI & UX
Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
Updated various UI visuals for alignment, consistency, and clarity.
Adjusted inventory dropdown menus to prevent unintended selected changes.
Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
Addressed compass occasionally displaying incorrect location name after teleporting.
Updated localization and various text descriptions across the game.
Added various improvements to compass, custom waypoint placement, and ECHO location.
Visuals
Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
Adjusted radio music mix for improved audibility.
Added missing audio for multiple weapon types, customization, and menu navigation.
Vehicle Field of View settings will now be changed for both users when playing in splitscreen.
Misc
Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
Enabled Tab key in SHiFT UI.
Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
Updated Credits listing.