Boss Analysis # 50

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Published on ● Video Link: https://www.youtube.com/watch?v=eUjwGHkijk4



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It's the fiftieth episode of Boss Analysis!

From bosses I love, bosses I hate, tiny bosses, huge bosses, weird bosses, boss shortcuts and many, many more, we've seen that gaming's biggest bad guys come in countless different shapes, sizes and flavours.

In this special milestone episode, I mark the occasion with one of the prototype ideas for this series...

Final bosses naturally want to be impressive and imposing, which pushes them towards towering over the main characters in the game. All too often, this pushes them towards a design and battle style that I refer to as the typical final boss.

I'm pretty sure you've fought one yourself at some point: big body in the background, uses two hands to attack. Sometimes the hands can be destroyed, other times you'll need to jump on them to reach the boss' weakpoint... they're dime a dozen in the world of gaming.

One of the ideas I had when I first thought of Boss Analysis was a video where I showed as many of these as I could think of. As this is a special episode, why not callback what might have been and make that the theme this time?

Keep in mind, like usual, there are probably a lot of these I'm forgetting about. The typical final bosses featured were the ones that came to my mind without too much thinking. Perhaps I'll include others in a future sequel...







Tags:
Boss Analysis
50
Boss Analysis 50
Wario Land III
Star Fox 64
Star Fox Adventures
Legend of Zelda Oracle of Seasons
Ghouls 'n Ghosts
Nintendo
Sega
Sony
Microsoft
whoisthisgit
Creepy Bad Endings
Super Princess Peach
Contra III
Donkey Kong
Donkey Kong Country Returns
Dragon Quest XI
Dead Rising 2 Off The Record
Illusion of Gaia
Sonic 3 & Knuckles
Sonic Advance 3
Sonic Rush
Sonic Rush Adventure
Mega Man X
Mega Man 3
Streets of Rage 4
Monster World IV