[B.o.T] Battle of Titans Beta (1.5): New game improvements and tweaks | Desert Map Gameplay
1.5 CHANGES
General
-A new store and upgrade system.
-The flying Titan, Cormorant has been added.
-Tirpitz’s tower now has an initial 25% HEAT resistance.
-M.A.O.’s sprint speed has been decreased significantly.
-Basic accelerators now affect only base movement speed.
-Sprint accelerators now affect only the sprint speed.
-Heavy and Light armor affect jump ability performance.
-“Jump Acceleration” was added to each Titan’s description. This will let you see all the the impact on a Titans jump performance when upgrades are installed.
-Jumps are more effective, meant to cover distance rather than stay in the air for too long.
-All weapons have received an additional upgrade slot.
-All upgrade modifications are now fixed numerical increases or decreases. (For example, if an upgrade decreases cooldown by “-1”, nothing will affect this “-1”.)
-Magazines no longer affect weapon reload time.
-Feeding gears now has stable coefficients of the decrease of reload time. (For example, if an upgrade decreases reload speed by “-1s”, nothing will affect this “-1s”.)
-The coefficients of weapon upgrades were rebalanced due to the new algorithms and the number of upgrade slots available.
Inquisitor
-Inquisitor now shoots 2 shells at a time instead of emptying the entire magazine when fired.
-The reload of Inquisitor is now automatic you can keep shooting while reloading.
-The accuracy of Inquisitor has been increased.
-Projectile velocity of Inquisitor increased from 900 m/s to 1500 m/s.
-The damage from a single shell increased to 777.
-The decrease of damage based on distance has changed. Now, the damage decrease begins at 300m instead of 500m. However, the maximum damage decrease is 50% instead of 70%.Therefore, the efficiency of Inquisitor was left the same at mid-range (500m) and increased at short and long range distances.
Tormentor
-The accuracy of Tormentor has been increased.
-Damage has been increased from 55 to 65 per round.
-The rate of damage reduction at range has changed. Now, damage begins to decrease at 100m instead of 200m. However, the maximum damage decrease due to range is 95% instead of 85%.Therefore, the efficiency of Tormentor was left the same at mid-range (500m), increased at close ranges, and decreased for long ranges.
Beacon
-The range of AOE damage for EACH Beacon projectile has increased to 25m (from 20m).
Mangler
-The rate of damage reduction at range has changed slightly. Now, the damage decrease begins at 75m instead of 50m.
-The maximum damage has been decreased to 65% from 70%.
Additional features:
-A player’s guide was added to the hangar.
-The hangar now has background music.
-Mass annihilation of bugs.
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