Both Predator And Prey | Rain World Part 1 - Foreman Plays Stuff
Slug Cats are painfully cute and I cannot handle it.
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Rain World is a 2017 survival platform game with a simulated ecosystem developed by Videocult. With six years of development & published by Adult Swim Games for PlayStation 4 & Microsoft Windows in March 2017, and for Nintendo Switch in late 2018. Players assume control of the "Slugcat", an elongated felid-like creature, and are tasked with searching for the creature's relatives in a derelict and hostile world.
The Slugcat uses debris as weapons to escape randomized enemies, forage for food, and reach safe hibernation rooms before a deadly torrential rain arrives. The player is given little explicit guidance on how to survive, which was the intention of the developers, who wanted players to feel like a rat living on subway tracks, in which they learn to survive in an environment without grasping its higher-level function.
Rain World received mixed reviews from critics, who praised its art design and fluid animations, but criticized its brutal difficulty, inconsistent save points, and imprecise controls. Some of these criticisms were addressed with later updates, which also added a multiplayer mode.
The player's character, referred to as a "Slugcat", uses spears and rocks to survive in a hostile, ruined, and obtuse 2D world in search of the family from whom it was separated.[1][2] The player is given little explicit guidance and is free to explore the world in any direction[2] via pipes and passages that pass through over 1600 static screens, each with randomized enemies.[3][4] The Slugcat can jump and use debris as weapons to avoid and hurt other creatures while foraging for sparse food, which is used to hibernate in scarce, designated safe rooms. Hibernation resets the day cycle and saves the player's progress. If the player does not reach the hibernation point before the end of the day cycle, a crushing rain will pour, both flooding the world and possibly pummeling the Slugcat to death. However, if the player has not eaten sufficient food, it will not be allowed to hibernate.[2]
Upon death, the Slugcat returns to the last hibernation save point. The player also loses a karma point, which are indicated at the bottom of the screen. Karma is gained upon successfully hibernating, and the player can shield their current karma level by eating a yellow flower. The flower appears at the start of each area and is re-planted wherever the Slugcat dies. The player needs to meet a karmic threshold to reach specific areas of the game.[1]
Enemies range from camouflaged plants to large vultures to Komodo dragon-like lizards and large aquatic creatures. Many enemies can kill the Slugcat in one hit, and some species have internal variation, such as pink lizards that can climb poles. The enemies spawn at random, such that the player cannot progress through trial and error experimentation.[2] Enemies possess dynamic AI and exist in the game's world perpetually, even when not on the same screen as the player.[5] Players are expected to mainly evade the enemies[6], but they do need to experiment with spears to climb walls and knock fruit out of trees.[1] It is possible to kill enemies through the use of prolonged attacks, though attacking them is usually recommended only as a way to ward them off. However, this becomes more of a requirement in the hardest difficulty, where the Slugcat must consume more meat to hibernate.[7] The Slugcat can hold two objects at once and switch between them.[3] It can also eat power-up plants, which grant status effects,[2] such as slowing time.[1]
Rain World's setting is destroyed by ecological catastrophe and illustrated in pixel art. Its story is communicated through details in the environment, images during hibernation, and holograms from a worm-like creature that monitors the Slugcat.[2] The game offers little to guide the player, apart from the worm, who gives some hints about where to go and what to collect towards the beginning of the game. The player can view a map to check their progress through the large in-game world.
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