Braid ⏳ World 4 (3rd) Time and Place \ Xbox One X 360 BC Gameplay Guide
World 4 "Time and Place" Visiting his parents' home for a holiday meal, Tim felt as though he had regressed to those long-ago years when he lived under their roof, oppressed by their insistence on upholding strange values which, to him, were meaningless. Back then, bickering would erupt over drops of gravy spilt onto tablecloth. Escaping, Tim walked in the cool air toward the university he'd attended after moving out of his parents' home. As he distanced himself from that troubling house, he felt the embarrassment of childhood fading into the past. But now he stepped into all the insecurities he'd felt at the university, all the panic of walking a social tightrope. Tim only felt relieved after the whole visit was over, sitting back home in the present, steeped in contrast: he saw how he'd improved so much from those old days. This improvement, day by day, takes him ever-closer to finding the Princess. If she exists - she must! - she will transform him, and everyone. He felt on his trip that every place stirs up and emotion, and every emotion invokes a memory: a time and a location. So couldn't he find the Princess now, tonight, just by wandering from place to place and noticing how he feels? A trail of feeling, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. Immediately Tim walked out his door, the next morning, toward whatever the new day held. He felt something like optimism.
World 4-1 "The Pit" (No Puzzle Pieces) The first thing you'll notice is that the monsters only move when you move, and they either rewind themselves or go forward, depending on your movement in the level. Try it out in this first level to get the hang of it, and when you're ready, grab the key and move on (the key is time-proof, again).
World 4-2 "Jumpman" (3 Puzzle Pieces) Look familiar? :P Ignore your gamer instincts and, after you go up the first and second ladders, jump on the stone thing to your left. Now, jump on the monster that's seemingly defying gravity, and "ride" it up to the top so that you're behind the cannon. Jump over the cannon, go up the small ladder to your right, and grab the first puzzle piece. Note that this puzzle piece is not actually time-proof, and that you'll need to grab it again later. Time to play dodgeball with fireballs again. Except this time you can literally control the speed of the fireballs with your movements. Sometimes this works to your advantage, but sometimes it doesn't. Once you're at the top, grab the key if you want. WARNING: DO NOT open the door to the right of the puzzle piece. If you do, the door won't open, you'll lose the key, and you'll have to restart the entire level. Instead, go back to the beginning and repeat the steps I gave above to get the first puzzle piece. Now, you can unlock the left door and grab the second piece AFTER you get the first one. Go play with the fireballs again and triumphantly return to the top ledge. Now, simply nab the puzzle piece that's patiently waiting for you there.
World 4-3 "Just Out of Reach" (2 Puzzle Pieces) This one may take some patience and careful timing. Go up and activate the switch. Now go up again. Jump down and to the left so you essentially undo the switch, and at the same time, hit the monster so you bounce onto the second level where the monster and the walls are. Now, you can go to the right and jump on the monster so that you end up over the first wall, and thus able to grab the first puzzle piece. It takes some practice, trial-and-error, and a bit of the rewind. This next trick requires some very careful timing. You'll become intimately attached to the rewind function here. From where you just got the first piece, jump down so that you hit the monster and wind up next to the ladder. Now, climb up the ladder, jump over to where the monster was jumping down from, and get ready for some tricky timing. What you want to do is make it so that you do NOT hit the monster. Jump down to the right and get ready to play with rewind. It requires a lot of trial-and-error, and you'll essentially have to get lucky. Once you get you AND the monster safely across to the platform across from where the first puzzle piece was, with you next to the ladder and the monster below you, proceed across and let the monster grab the key.
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