Brain Age: A Well Played Retrospective
What makes a game good? or bad? or better? Building on the Well Played books and journal and the success of lives sessions, we will explore a game at the festival to help analyze the gameplay experience and open up a discussion around the unique positive social impact games can have. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.
Speakers:
*Clara Fernandez-Vara (Associate Arts Professor, New York University)
http://www.gamesforchange.org/
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