Making a Game on a Topic You're Not Directly Concerned With: A Methodology
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Before he started working on Bury me, my Love, a game about a Syrian migrant trying to reach Europe, game designer Florent Maurin questioned himself about his legitimacy. How was he going to be able to tell a reality-inspired story he did not actually live himself? Was such an endeavor even possible? And if so, what were the mandatory steps he had to take in order to be as respectful and truthful as possible? In this talk, he exposes the answers he came up with for those delicate questions.
Speakers:
*Florent Maurin (President, The Pixel Hunt)
http://www.gamesforchange.org/
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game design
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