Branching Out - Let's Play Bound - Part 4

Subscribers:
647
Published on ● Video Link: https://www.youtube.com/watch?v=4QJsedSQmcE



Game:
Bound (2016)
Category:
Let's Play
Duration: 36:43
7 views
0


Was a mistake because I still fear the shouting.

Bound Playlist: https://www.youtube.com/playlist?list=PLGCpaPrm9CX6kxfzG_78FOZLa400lDPLX

Streaming over at http://Twitch.tv/Rogue_Mechanist
Tweeting over at http://twitter.com/rogueMechanist

Bound is a platform and art video game featuring a dancer as the main character. It was developed by Plastic, published by Sony Interactive Entertainment and released on August 16, 2016, for the PlayStation 4.

The game received mostly positive critical reviews, praising its art style and originality, but criticizing the gameplay as shallow. The player controls an unnamed princess[1] and ballet dancer as she makes her way through surreal, dreamlike environments. She must complete platforming challenges and has the ability to repel enemies with her dancing.

The game uses an "Edge Guard" to prevent the player from falling off certain platforms. This was because the developer believed that being able to fall off detracted from the game experience by forcing players to pay closer attention to the character's legs than to the world. There are some places where the princess can fall and die, but she will respawn nearby.
The game takes place inside the mind of a pregnant woman who is revisiting her childhood home and memories. In the woman's mind world, the main character is a Princess who is following the orders of her mother, the Queen, to vanquish a monster that is destroying the world. According to the game's creative director, "everything in the game is a big metaphor", and there are scenes in the game that show real life and not the game's world.
The creative director of Bound, Michal Staniszewski, said that the game took three and a half years to develop.[1] The game was designed to be best played in a single sitting, and he suggested that investigating too much of the game before playing it would cause the experience to be spoiled, comparing it to the games Journey and Firewatch.[1]

Inspiration for the game's idea also came from the game Ico. The game was directed at a target audience of older gamers who have been playing games "their whole life" and are tired of solving puzzles, instead simply wanting an audiovisual experience without frustrating or repetitive gameplay. However, the developers still wanted to include some challenge to the game, so that it was not simply a walking simulator. It was meant to be a short experience as the creative director noted that, like other adults, he lacked the time to play larger, 100-hour games such as The Witcher 3.

The game's aesthetics were largely inspired by modern art and its development from the beginning of the 20th century. The game developer Tale of Tales was also cited as an influence in the design of the game, as well as the digital art of the demoscene.

The idea of a dancing main character was not added from the beginning of development. Rather, after one and a half years in development, the developers were disappointed with how similar to a typical game character her movements looked, and were inspired by a video of a modern jazz dance to change their movements to those of a dancer. Motion capture was used on the dancer Maria Udod, who was chosen due to her experience both in ballet and contemporary dance, in order to record her movements for use by the protagonist. Her choreographer was Michał Adam Góral. Every animation of the character was changed to a dance move.
The game's developers were forced to sacrifice visual effects for performance, because they did not want the game to run with motion blur or framerate drops, due to the hardware limitations of the PlayStation 4. The game runs at a stable 60 frames per second (FPS), and Staniszewski believes that games that run at lower FPS than 60 are not the "proper way that games should look on TVs".







Tags:
Let's Play Bound
Bound Game (Video Game)
Demoscene
Demoscene Plastic
Plastic Demoscene
Linger in Shadows
Bound Playthrough
Bound Chess
Bound PS4
Audio Visual Game
Platformer Game
Bound Part 1
Let's Play Bound 2016
Sony interactive entertainment
bound walkthrough
trailer
review
bound review
gameplay
playthrough
playthrough part
bound cutscenes
indie
bound indie
ps4 indie
ballerina
art game
indie ps4
santa monica
Bound Tree
Bound Tree Secret Island