
Breaking cross up protection and using moon drive to confirm
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Published on ● Video Link: https://www.youtube.com/watch?v=2xHpnEg5L54
Note: Typically in melty blood, when someone tries to use a cross up jumping normal after knocking you down, holding forward or back will block the jump normal. That is cross up protection. However, by switching sides before the opponent gets up, they HAVE to guess the correct side to block.
Rising jump normals are counted as MIDS but if the opponent is trying to hold forward to use cross up protection it doesn't work because you changed sides. Everything else is standard multiple overheads. Moon drive is used to get more meter for a knockdown into more cross up protection getting broken
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