
BREAKING POINT | Project Zomboid Resident Evil Series S2 Ep 6
You have once again entered... the world of survival horror.
Alrighty everyone, welcome back to a new project zomboid series! This time I decided to base it off of the resident evil franchise because of a few new recent mods that released! SO I will be adding back in special infected which should throw me a loop. Hopefully, we can use some guns this time unlike the previous dawn of the dead series lmao. Here's to a "hopefully" long project zomboid series...
Mods:
Armored Vests
Dangerous Zombies
Fashion Montage
Filibuster Rhymes
BritaWeapons
JustLockpicking
Knox Country Map
Random Spawns
Resident Evil 2 Music Mod
Sound SFX Re2 for PZ
TERRORZEDS
Raven Creek
Game desc:
project zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
#projectzomboid #zomboid
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Local 4 player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: https://map.projectzomboid.com/
Vehicles with full physics and deep and realistic gameplay mechanics.
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]
We’re a small team at the moment, but we’re also committed to providing the following
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