Breath of Fire III ~ Part 1
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Breath of Fire III (ブレス オブ ファイアIII) is a role-playing video game developed and published by Capcom originally for the PlayStation console as part of the Breath of Fire series. Initially released in Japan on September 11, 1997, the game was later released in North America and Europe in 1998. It is the first game in the franchise to feature three-dimensional graphics and voice acting. The title was developed by director Makoto Ikehara and features a unique jazz-inspired soundtrack by company composers Yoshino Aoki and Akari Kaida.
Developer(s): Capcom
Publisher(s): Capcom, Tommo Inc.
Director(s): Makoto Ikehara
Producer(s): Yoshinori Takenaka
Hironobu Takeshita
Artist(s): Tatsuya Yoshikawa
Composer(s): Yoshino Aoki, Akari Kaida
Platform(s): PlayStation, PlayStation Portable
Release date(s): September 11 1997
Genre(s): Role-playing
Language: English
Played on PPSSPP 1.1.0
Breath of Fire III is a traditional console role-playing game that requires the player to accomplish story-based objectives while battling enemy creatures in a number of fantasy environments. Presented from an overhead isometric viewpoint, the player may rotate the game's camera in any direction around the central character, as well as tilt it up or down to see over or under impeding objects. When traveling through the game's environment, each character can perform a unique special ability that allows the player to solve puzzles or destroy objects, as well as gain access to otherwise hidden areas. As the first PlayStation Breath of Fire title, the game uses three-dimensional graphics for scenery, buildings, and other objects, while still retaining two-dimensional sprites for characters.
The game introduces a number of new features to the series, including the Master System, which allows any of the game's playable characters to apprentice under specific non-player characters known as masters, which allows them to learn new skills and influence their statistics. An additional feature, the Fairy Village, gives the player the ability to influence the growth of a small town of faeries, which in turn gives them access to special items or in-game features such as mini-games and a sound test. While journeying on the world map, players may set up camp, which can replenish a character's health by resting, as well as allowing them to speak directly to any member of their party. Other series mainstays such as fishing return with a new, expanded interface and point allocation system that keeps track of what fish a player has caught and their size.
Battles in Breath of Fire III occur randomly when a player travels through hostile areas or dungeons during the course of the story. Using a turn-based strategy approach, the game allows a player to input commands at the start of each combat round, which are then carried out in accordance with each character's "agility" rating. A player may choose to attack, defend, cast magic spells, use items, change equipment, or flee from battle entirely. While previous Breath of Fire titles allowed groups of four characters to participate in combat, Breath of Fire III restricts the party limit to only three, yet offers a new "formation" system that allows for characters to be arranged in certain patterns for tactical benefits. Battles are won when all enemies are defeated, yielding experience points that go towards gaining characters' levels, which in turn leads to higher statistics and new skills.
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