Jak II: Renegade ~ Part 1
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Jak II (known as Jak II: Renegade in Australia, New Zealand, Europe, and Africa) is a 2003 platform action-adventure third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game was developed for 24 months with a budget of $15 million, is the second game of the Jak and Daxter series and is the sequel to Jak and Daxter: The Precursor Legacy.
Developer(s): Naughty Dog
Publisher(s): Sony Computer Entertainment
Director(s): Jason Rubin
Designer(s): Evan Wells
Programmer(s): Andy Gavin, Mark Cerny, Christophe Balestra, Christopher Christensen
Artist(s): Bob Rafei, Bruce Straley
Composer(s): Josh Mancell, Larry Hopkins
Platform(s): PlayStation 2
Release date(s): [NA] October 14 2003, [AUS] October 15 2003, [EU] October 17 2003
Genre(s): Platform, Action-adventure, Third-person shooter
Language: English
Played on PS3
The gameplay of Jak II is significantly different from the previous game. The Eco-based gameplay from the previous game has been changed from timed power ups to combat moves. Other changes include the introduction of weapons such as the Morph Gun, a multipurpose firearm. The player will unlock four different gun mods for the gun as he plays through the game; the Scatter Gun, for close range fighting, the Blaster, for long range fighting, the Vulcan Fury, which functions the same as the Blaster but with less damage and a much greater rate of fire, and the Peace Maker, which fires charged blasts of energy, and is extremely powerful.
Haven City functions as the game hub-world, with various other environments accessible from it. Here, Jak can access new missions by visiting various allied characters. These missions serve as a replacement for the previous game's Power Cell collection gameplay. Throughout the game, the player can collect Precursor Orbs dispersed throughout the various worlds, in order to unlock cheats and other content. Jak can traverse the large city using hover vehicles, and a jet-board, which allows him to hover across water and grind on rails.
Due to experiments conducted on him for two years, Jak can transform into a darker version of himself, known as Dark Jak, by killing enemies for Dark Eco. In this form, his melee attacks become more powerful, but he loses the ability to use the Morph Gun. By collecting Metal Head skull gems, gained by killing Metal Head creatures, Jak can gain additional abilities for his dark form.
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