Bridging the Synaptic Gap: A Call for a More Learner-Centric XR

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Cat Flynn, Director of Learning Science, Southern New Hampshire University

Immersive learning environments offer a glimpse of education’s future yet the hardware has not been designed with the needs of the future learner in mind, presenting some barriers to entry. This session will recount lessons learned from piloting an original virtual reality learning experience with online students distributed across the United States and offer reflections for technologists and educators hoping to positively impact diverse populations of learners at scale with educational VR.