Brothers:A Tale of two sons Android gameplay walkthrough #6
Brothers: A Tale of Two Sons is a 2013 adventure game developed by Starbreeze Studios and published by 505 Games for Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One, iOS, Android, Windows Phone, and Nintendo Switch. The narrative takes place in a fantasy world filled with fictitious creatures such as orcs and trolls, where two young brothers set out on a journey to find a cure for their father's illness. It sold more than 800,000 copies as of January 2015.
Brothers: A Tale of Two SonsDeveloper(s)Starbreeze StudiosPublisher(s)505 GamesDirector(s)Josef FaresComposer(s)Gustaf GrefbergEngineUnreal Engine 3Platform(s)
Android
iOS
Microsoft Windows
PlayStation 3
PlayStation 4
Windows Phone
Xbox 360
Xbox One
Nintendo Switch
ReleaseXbox 360
WW: 7 August 2013[1]
Microsoft Windows
WW: 3 September 2013[1]
PlayStation 3
NA: 3 September 2013
EU: 4 September 2013
JP: 28 January 2014[1]
PlayStation 4, Xbox One
WW: 12 August 2015 (Digital)
NA: 1 September 2015
EU: 4 September 2015[2]
iOS
WW: 22 October 2015[3]
Android, Windows Phone
26 May 2016
Nintendo Switch
28 May 2019Genre(s)AdventureMode(s)Single-player, multiplayer (
Brothers: A Tale of Two Sons is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language based on Lebanese Arabic, thus the story is conveyed through actions, gestures and expressions.
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