Brummbär Acceleration/Braking - COH3/COH2
A bit more in depth that the previous video, we take a look at the brummbär animations.
The coh3 engine/transmission noise is delayed when the tank stops, taking a while for it to play.
In coh2 you can also see dirt being kicked up when the tank accelerates which is a nice addition
There is a weird wobbling effect when the tank is idling in coh3 aswell
Overall, coh2 has better animations/effects/sound, however, the braking is notoriously better on coh3. It looks much more natural.
0:00 - COH2
0:19 - COH3
0:40 - Acceleration zoomed comparison
0:49 - Slow-mo acceleration zoomed comparison
1:02 - Braking zoomed comparison
1:13 - Slow-mo braking zoomed comparison
1:32 - Conclusion
Note that both games are on maximum settings on the following setup
R5 5600
Rx 6700
16gb ram
Wasnt able to find footage of the irl brummbar accelerating
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