Brutal Doom Redemption 3.0 FreeDoom Episode II - Military Labs

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Welcome to the second part of my FreeDoom Phase I, this time we will go to the second Episode called Military Labs. Now I'm lowering the difficulty a bit, because first two levels are a real nightmare to pass, in overall FreeDoom + Redemption is a quite hard combination to complete. First, FreeDoom Phase I episodes are much harder than vanilla counterparts because of frequent ambushes, traps and a lot of pinky demons who will chew you in seconds. Second, Redemption by far is the hardest Brutal Doom mutation I've met to this time. Not only the possessed humans are much more accurate (Shotgunners are really devastating, they are like snipers in Redemption), but without backpack you carry much less ammunition (25/50 with backpack, shells at maximum), you are also more fragile (just enter the toxic waste or lava and see how much does it hurt). As the most difficult part, I choose pinkies because they are extremely dangerous in Redemption.

Redemption edition changes the typical brutal Doom. No longer are you a powerhouse but rather a soldier fighting to survive and get out. Weapons hit harder but ammo finding an carrying is less. Your melee strength is no match for the demons of hell but with a few well placed shots to weaken your foe you can go in and finish him off with a fatality. Tred lightly tho. Close with in a demon and he will tear you a new one (YES, PINKIES ARE A NIGHTMARE - get cornered by them and you are dead almost instantly).

00:08 - E2M1 Ruins
09:51 - E2M2 Power Plant
21:54 - E2M3
30:51 - E2M4 Sample Holding Center
46:28 - E2M5 Fortress 31
01:07:06 - E2M6
01:14:49 - E2M7
01:20:54 - E2M8 Containment Center

Features
* Stronger weapons: All weapons now hit harder and feel more punch like, but ammo is harder to obtain and you can only carry so much.
* Demons: Faster, stronger and deal more damage but can be killed quickly with the right ammount of firepower.
* Return of the infrared goggles and Invisibility sphere.
* Combat radio to call in marines for backup.
* different melee system where simply going in to punch will get you killed.
* Some weapons have different functions from BDV20.
* Some power ups act differently to that of BDV20

The result is to give players a more of powerful arsenal but at the same time deadly enemy to face.

* Complete sound overhaul from weapons to gore sounds to even invalid keycard sounds have been replaced with satisfying sounds.
* new blood spites across the wall.
* HD textures and sprites addon.
mod runs with the latest GZDoom and Zand 3.0 ( but not its multiplayer)

The Freedoom project aims to create a complete free content game based on the Doom engine.

Combined with the engine, Freedoom is also compatible with game modifications (โ€œmodsโ€) made for the original Doom games, made by Doom fans and artists over the decades.




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Tags:
Brutal Doom
Brutal Doom Redemption
FreeDoom
Doom (Video Game)
Id Software (Video Game Developer)
Project Brutality
Personal Computer (Video Game Platform)
First-person Shooter (Media Genre)
FPS
Classic
Ultimate Doom
Doom II: Hell On Earth (Video Game)
GZDoom
The Ultimate Doom
Evilution
720p
60fps
Doom (Video Game Series)
Playthrough
Arcade
SHMUP
Shoot'em
Up
Walkthrough
Gameplay
Video Game (Industry)
Shooter Game (Media Genre)
John Romero (Video Game Designer)



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Martinoz currently has 7,071,848 views spread across 231 videos for Brutal Doom. His channel uploaded over 6 days worth of Brutal Doom videos, roughly 13.77% of the content that Martinoz has uploaded to YouTube.