Buffered SHFF Aerials vs Kirby's Crouch
Google Sheet version: https://docs.google.com/spreadsheets/d/1GrqXLHP9Ek_G-IprhBy_TK1hbKuXMDo7cP2dWu1VQvI/edit?usp=sharing
This video showcases every aerial in the game vs Kirby's crouch. Aerials that hit, miss, or are inconsistent are showcased as best as possible vs Kirby's crouch.
You could even say this is a showcase of Kirby's Dtilt vs Aerial OoS Options.
Echo Fighters are not shown as they share the same properties as their originals.
Doctor Mario, on the other hand, is shown because he has a lower jump height.
This is NOT similar to the normal crouch chart (Falling aerials and other moves vs Kirby's crouch), which can be found here: https://docs.google.com/document/d/1_0f0lkur6KpuSAhYxaG7jxWkIJ9SixeBkTvRuh7SwEk/edit?usp=sharing
Kirby's crouch animation was not accounted for, as consistency is the biggest thing here. All hits were done when Kirby is in a normal idle crouch stance.
Yes, I even tested Uairs even though Bayonetta has the only Uair that can hit Kirby.
Also, C-Stick buffered aerials in this game are garbage. That's why you see me drifting a lot.
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