[BUG] Skinned Mesh distortion
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Published on ● Video Link: https://www.youtube.com/watch?v=yyAsOw2y_uo
Pear = left hand bone, Apple = left forearm bone
So, the bones are in the right place but what is causing the distortion?
Possibly to do with the way bone weighting is applied? Maybe specific issue with Ogre?
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OpenMW
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