[BUG] Skinned Mesh distortion

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Published on ● Video Link: https://www.youtube.com/watch?v=yyAsOw2y_uo



Half-Life 2
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Duration: 0:39
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Pear = left hand bone, Apple = left forearm bone

So, the bones are in the right place but what is causing the distortion?

Possibly to do with the way bone weighting is applied? Maybe specific issue with Ogre?







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OpenMW



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