Building a F2P Liveops Playbook | ft. The Games Consultant Matt Emery

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Published on ● Video Link: https://www.youtube.com/watch?v=JVCao-Yhu2M



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Pulse (2011)
Duration: 43:00
1,236 views
31


I interview Matthew Emery aka "The Games Consultant" about what it means to build a F2P liveops "Playbook."

Listen to this Q&A between me and Matt!

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OUTLINE:
0:00 Intro
1:01 Matt's 19-Year Background & Current Business
2:24 High-Level Framework for Thinking About LiveOps: How to Survive?
7:10 How to Deal With Low KPI Metrics? ROI-First Approach
12:57 Coming Up With Improvement Initiatives
15:39 How to Gauge Initiative Impact Through Multi-Variate/Split Testing? Stat-sig or Not?
19:00 New Game Dev vs. Live Operated Games
21:50 What Should a Live-ops "Playbook" Include?
27:12 Biggest Mistakes & Learnings from Matt's Experience
30:10 Recommendations on Critical Best Practices / High ROI Areas
33:48 Why Aggressiveness is Critical in Multivariate Testing?
37:38 Final Recommendations - Need to Understand UA, Why CPI Goes Up?

๐Ÿ‘‡ EPISODE LINKS:
- Matt Emery: https://www.linkedin.com/in/matthewemery/
- IAP Merchandising Playbook #1| Special Offers that Sizzle: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-1-special-offers-matthew/
- IAP Merchandising Playbook #2| Visual Hierarchy: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-2-visual-hierarchy-matthew/
- IAP Merchandising Playbook #3| MVP Store Design: https://www.linkedin.com/pulse/iap-merchandising-playbook-part-3-mvp-store-design-matthew/?trackingId=vtcxmGEzQWK04H3PDuD2lw%3D%3D

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Tags:
Gaming Business
Mobile Games
Mobile Gaming
Video Game
game development
Making The Game
Game Makers
Gamemakers
Indie Game Dev
Game Dev
mobile game development
Joseph Kim
Product Management
live ops
liveops
liveops playbook
matt emery
mobile product manager
games PM



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