Bullet Hell Monday (Android) - Chapter mode Chapter 1 Stage 101 Easy (Laser)

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Bullet Hell Monday
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Duration: 1:16
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First play on the Android port of Bullet Hell Monday!

Bullet Hell Monday is a shmup by Masayuki Ito (via Unity) which is inspired a lot in Sky Force and Danmaku Unlimited.
You have game modes:
-Chapter mode: The main mode of the game to play. The stages contain tasks of clearing various missions and stages in order to progress to the next chapter, all the while earning AP (Ability Points) in order to power up your ship. Mission completion requirements are revealed gradually you progress, with some being hidden and require to discover how to complete (displayed "??????" question marks, or with important keywords hidden until accomplished.)
-Challenge: Offers a gameplay style more akin to traditional arcade shmups with 5 sequential levels to be played for a high score. Extra Mode actually has two distinct sub-type modes: Endless and Accel.
Weapon types:
-Laser: A ship with a powerful narrow shot. (Unlocked by default)
-Wide: A ship with a weaker wide-spread shot. (Unlocked by default)
-Phantom: A ship that can place a decoy of itself to misdirect bullets while dealing powerful damage.
-Homing: A ship with powerful missiles that home in on enemies.
-Shielding: A ship that can shield itself from damage.
-Time: A ship with a a shot that will lock-on and destroy enemies after a short delay, and weaker, wide rotating options.
-Search: A ship with a shot that can sway form side to side, with options that will aim towards enemies.
-Lock-On: A ship with a shot that will lock-on directly to nearby enemies.
-Blade: A ship with a powerful short range shot, and a sweeping blade that turns bullets into items.
Each Ship Type also has a unique bomb as well, themed after its shot type.

You`re able to equip 2 different Ship Types at a time, and switch between them freely at any time when in a level. In the PC port, all shot types are available from the start.

Timestamps:
Timestamps:
Intro 00:00
Stage start 00:16
Results 00:45

Video and side backgrounds edited by me in Filmora.







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