"Bumpity Boom" - PART 10 - VILE MODE - Mega Man Maverick Hunter X

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Mega Man X is an action-platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the SNES's predecessor, the Nintendo Entertainment System. Mega Man X was first released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, criminal activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist Mega Man X, an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction.

With the transition to more advanced gaming hardware, series artist Keiji Inafune explained that the development of Mega Man X involved reinventing Mega Man through gameplay expansion and a more mature storyline while still maintaining the basic concepts on which the franchise was built. Much like the NES Mega Man games that came before it, Mega Man X is a standard action-platform game where the player takes control of the eponymous character and must complete a set of eight, initial stages in any order desired. Defeating the boss character at the end of each stage grants the player one new weapon that can then be toggled and used at will for the remainder of the game. However, Mega Man X adds a number of new features and makes radical changes to the original gameplay mechanics of previous releases in the series. These include allowing the player to dash along the ground, scale walls, and obtain armor attachments which grant special abilities.

An enhanced remake titled Mega Man Maverick Hunter X was released worldwide for the PSP between 2005 and 2008. With the launch of the PSP, Keiji Inafune and his team debated on whether or not to create a Mega Man X9. "So, we decided that instead of going the X9 route, let's go back to the series' roots and rediscover what makes the X series so classic," Inafune concluded. "We felt that the best way to do that would be to make an X remake." Although the remake stays true to the original game in both gameplay and basic storyline, Maverick Hunter X features a total graphical overhaul with 3D character models and backgrounds, a remixed soundtrack, voice acting, and anime cutscenes. According to Yoshikawa, the character illustrations were updated to resemble both toys and the designs of Mega Man X8.

In addition to these changes, many power-ups in Maverick Hunter X, such as the armor capsules, are relocated to different levels. The remake also has a few extras including an original video animation titled "The Day of Σ" (which serves as a storyline prequel) and an unlockable mode to play through the game as the character Vile. Inafune implemented this mode to offer players a new perspective on the game through the eyes of a villain, feeling it would be "too obvious and boring" given an option to play as Zero.

Music from the album Mega Man 2 by "Studio" Steve Wallace
http://studiostevewallace.bandcamp.com/album/mega-man-2

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