Bunny Must Die - NGDJ - 02
No gears, dashboots, or walljumping My playthrough of Bunny Must die, part 2. The restrictions I've placed on myself are as follows:
- No gears. The gears are the first item you get in the game, and they let you turn around. I'll be playing the entire game without turning around. There are few exceptions where I take advantage of the game to turn me around.
- No dashboots. The dashboots let you dash. This will get you through gates easily and let you make dash jumps, which will get you to platforms you couldn't reach with a normal jump. I can, however, do a backdashjump without the boots, which is used to make a number of jumps.
- No wall jump boots. They let you jump off the walls, ascending tall corridors. I make a great deal of use out of guard blocking and using enemy's projectiles to make otherwise impossible jumps.
In my experience, this is the easiest way to get past many of the almost impossible obstacles. I won't say it's the best way, but I did a great deal of experimenting, and it was the easiest I could find. Also, the video has been edited, cutting out all deaths.
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